
- Extract .git file for mac steam game how to#
- Extract .git file for mac steam game generator#
- Extract .git file for mac steam game mod#
- Extract .git file for mac steam game archive#
UnityEngine.Il2CppAssetBundleManager is licensed under the Apache License, Version 2.0. Semver is licensed under the MIT License. SharpZipLib is licensed under the MIT License. Tomlet is licensed under the MIT License. TinyJSON is licensed under the MIT License. Newtonsoft.Json is licensed under the MIT License. Mono.Cecil is licensed under the MIT License. MonoMod is licensed under the MIT License. HarmonyX is licensed under the MIT License. Mono is licensed under multiple licenses. Research Detours Package is licensed under the MIT License. Third-party Libraries used as Source Code and/or bundled in Binary Form: MelonLoader is licensed under the Apache License, Version 2.0. Some Unity Games may have you use a different Proxy File Name depending on the Architecture, Operating System, version of the Unity Engine used by the Game, etc. For most Unity Games the Default File Name should work perfectly fine. By Default the Proxy is named as “version.dll”. The Proxy DLL is able to be Renamed to the Compatible File Names below. Console Display Modes are built in Themes for the Console. Load Only if the File has the “.dev.dll” Extension Load Only if the File doesn’t have the “.dev.dll” Extension Below is the Compatible Values and what each of them do. Load Mode Launch Options are a way to dictate how you want Mods or Plugins to Load. Max Errors per Log File įorces Assembly Generator to Run without Contacting the Remote APIįorces Assembly Generator to use a Specified Version of Unity Dependenciesįorces Assembly Generator to use a Specified Version of Dumperįorces Assembly Generator to use a Specified Version of Il2CppAssemblyUnhollowerĬhanges the Proxy’s Load Directory for the Bootstrap Launches the Game without loading any Plugins or Modsįixes the Hanging Process Issue with some GamesĬhanges the Theme Display Mode of the Console įorces the Console to always stay on-top of all other Applications
These can be used to manipulate how MelonLoader works. These are additional Launch Options that MelonLoader adds to the Game. You can read more about attaching the dnSpy debugger in the MelonLoader wiki. Finally, to add breakpoints, simply drag and drop the mod you want to debug into dnSpy’s Assembly Explorer, then add breakpoints regularly. And in the Arguments box, add bug and any other arguments you want. Then, for the executable, select your game’s executable. Go into dnSpy, then in the top, select Debug -> Start Debugging and select Unity as the debug engine. Remove the UserData folder from the Game’s Installation Folder. Remove the Mods folder from the Game’s Installation Folder. Remove the Plugins folder from the Game’s Installation Folder. These additional steps below are OPTIONAL if you want to do a FULL UN-INSTALL.
Remove the MelonLoader folder from the Game’s Installation Folder. Remove the version.dll file from the Game’s Installation Folder. Make sure the Game is Closed and Not Running before attempting to UN-INSTALL. Extract version.dll from the MelonLoader Zip Archive to the Game’s Installation Folder.Extract the MelonLoader folder from the MelonLoader Zip Archive to the Game’s Installation Folder.Make sure you have all the Requirements Installed before attempting to Install.
Make sure the Game is Closed and Not Running before attempting to Install.
HOW TO MANUALLY USE MELONLOADER: UPDATE / RE-INSTALL:
Follow the Instructions in one of the Guides linked below. Microsoft Visual C++ 2015-2019 Re-distributable.
All Mods get placed in the created Mods folder in your Game’s Installation Folder. All Plugins get placed in the created Plugins folder in your Game’s Installation Folder. All Logs are made in the created MelonLoader/Logs folder in your Game’s Installation Folder. Use it to help Develop and Debug MelonLoader, Plugins, and Mods. Debug Mode is for Development Purposes.